
Tyme
Guessing game for a strategic edge
What this card does
Reveal one of your Pokémon and let your opponent guess its HP.
If they're correct, they draw 4 cards. If not, you get the cards.
Tyme
Tell your opponent the name of a Pokémon in your hand and put that Pokémon face down in front of you. Your opponent guesses that Pokémon's HP, and then you reveal it. If your opponent guessed right, they draw 4 cards. If they guessed wrong, you draw 4 cards. Then, return the Pokémon to your hand.
Tyme is a fun way to disrupt your opponent's plans by guessing their Pokémon and potentially drawing extra cards.
Which deck it belongs in
Works well in decks that want to keep opponents guessing or in games where card advantage is key.
- •Draws extra cards
- •Disrupts opponent's plans
- •Can backfire if guessed wrong
- •Requires good observation skills
Choose a Pokémon your opponent is less likely to have for better chances of success.
Tyme's name comes from the word 'time', reflecting its ability to manipulate time and information.
This card can be tricky for young players, so it might be best played when they're older or more experienced.
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