Championship Points planner
Set a points target and tell us how your child tends to finish. We will map the shortest realistic path through League Cups and Challenges to get there.
Australia runs up to four Regionals a season (recently Brisbane, Sydney, Melbourne and Perth), plus the Oceania International. Your best five Regionals, Specials and Internationals count, so you can bank points from up to five of them.
Only your best 4 League Cups and best 4 League Challenges count towards your total, so the plan never relies on more than that. Regionals and Internationals share a best-5 limit.
Even at your best finishes, this plan lands 82 CP short. Aim for higher placements, add more Regionals, or enter more local events.
Your path
- 1League Cup+32 CPrunning 32
- 2League Cup+32 CPrunning 64
- 3League Cup+32 CPrunning 96
- 4League Cup+32 CPrunning 128
- 5League Challenge+10 CPrunning 138
- 6League Challenge+10 CPrunning 148
- 7League Challenge+10 CPrunning 158
- 8League Challenge+10 CPrunning 168
Tip: a single Regional Championship is worth far more than any local event (200 CP for a Top 16). Add one or more Regionals above to see how quickly the plan comes together.
How points work
Championship Points are earned by placing well. Bigger events pay more. Only your best four League Cups and best four League Challenges count, so the aim is to keep improving, not just keep entering. Here are the 2026 payouts by finish.
| Finish | League Challenge | League Cup | Regional |
|---|---|---|---|
| 1st (win) | 15 | 50 | 350 |
| 2nd | 12 | 40 | 325 |
| Top 4 | 10 | 32 | 300 |
| Top 8 | 8 | 25 | 280 |
| Top 16 | 6 | 20 | 200 |
| Top 32 | 4 | 16 | 160 |
How the number of players changes it
Each finishing band has a kicker: the smallest number of players that must turn up before that band pays any points. So at a small event only the top bands are in play, and the bigger the crowd, the further down the field points reach. First place always scores, no matter how many play.
| To earn points for... | League Challenge needs | League Cup needs |
|---|---|---|
| 1st (win) | any size | any size |
| 2nd | 4+ players | 4+ players |
| Top 4 | 8+ players | 8+ players |
| Top 8 | 14+ players | 17+ players |
| Top 16 | 25+ players | 48+ players |
| Top 32 | 48+ players | 80+ players |
Read it like this: at a League Cup, a Top 8 finish only earns points if at least 17 players attend, and a Top 16 only counts with 48 or more. At a League Challenge a Top 16 needs 25 players. The bands are the same placements as the points table above.
A small event (say 8 players)
Only 1st, 2nd and Top 4 are unlocked, so just a few kids earn points. Winning still pays full points, but the lower bands pay nobody because the field never reaches them.
A big event (say 50 players)
Every band is unlocked, right down to Top 16 and beyond. Many more kids score, so even a Top 16 finish banks real points, and beating a bigger field is worth being proud of.
Two things grow with the crowd. More players earn points, and your own finish is measured against everyone there, so the same placing at a busy event beats the same placing at a quiet one. Bigger events also run more rounds, which makes them a tougher, prouder day out.
Source: official Play! Pokémon League Challenge, League Cup and Regional pages, 2026 season. Point values can change during the season, and each event has a minimum attendance before the lower prize bands unlock. The exact thresholds are on the official pages. Use this as a planning guide, not a guarantee.
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