
Team Rocket's Venture Bomb
A risky trainer card that deals damage to either the opponent or yourself.
What this card does
Flip a coin when you play this Item card.
Heads means two damage counters go on an opponent's Pokémon.
Tails means two damage counters go on your own Active Pokémon.
Team Rocket's Venture Bomb
Flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokémon. If tails, put 2 damage counters on your Active Pokémon.
This card acts like a double-edged sword because the outcome depends entirely on luck. You might hurt your rival, but you risk hurting your own Pokemon just as much if the coin lands on tails.
Which deck it belongs in
This suits aggressive decks that can afford to take some damage in exchange for quick points. It works best when paired with cards that heal or protect your Active Pokemon from those self-inflicted counters.
- •High damage potential
- •Uncommon rarity
- •Simple coin flip mechanic
- •Self-damage risk
- •Pure luck dependency
- •No target selection on tails
Only play this card if your Active Pokemon has high health or healing options to survive a potential tail result.
Team Rocket cards often feature mischievous tactics, reflecting the gang's love for chaotic plans.
Explain to your child that playing this card is a gamble, so they should only use it if they have a backup plan for their own Pokemon.
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