
Team Rocket's Orbeetle
A tricky Stage 2 Pokemon that shifts damage among your team and hits harder when the opponent is energised.
What this card does
It can move one damage counter from one Team Rocket Pokemon to another as often as you like during your turn.
It deals 40 damage plus an extra 40 for each Energy attached to the opponent's Active Pokemon.
Rocket Brain
As often as you like during your turn, you may move 1 damage counter from 1 of your Team Rocket's Pokémon to another of your Pokémon.
The ability lets you redirect damage away from a fragile Pokemon onto a tougher ally. The attack punishes opponents who attach lots of Energy, turning their preparation into extra damage against them.
Attacks
This attack does 40 more damage for each Energy attached to your opponent's Active Pokémon.
Abilities
As often as you like during your turn, you may move 1 damage counter from 1 of your Team Rocket's Pokémon to another of your Pokémon.
Which deck it belongs in
This card suits a Team Rocket focused deck that relies on moving damage around to keep key pieces alive. It works well in decks that want to discourage the opponent from powering up their Active Pokemon.
- •Damage redirection
- •Punishes Energy attachment
- •Reusable ability
- •Darkness weakness
- •Requires opponent Energy to shine
- •Stage 2 evolution
Use the ability to save a Pokemon that is about to faint by moving its damage counters to a Pokemon with more HP.
Orbeetle has four eyes on its body that can see in all directions at once.
Explain that your child can choose which Pokemon takes the hit, so they might move damage from a weak one to a strong one to survive longer.
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