
Team Rocket's Archer
A risky reset button that clears hands but demands a recent loss.
What this card does
You may play this card only if one of your Team Rocket Pokemon was Knocked Out by your opponent in the previous turn.
Both you and your opponent shuffle your current hand cards back into your respective decks.
You draw five new cards from your deck.
Team Rocket's Archer
You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn. Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
This card acts as a dramatic reset for both players. It forces everyone to discard their current strategy and start fresh with new cards, but you gain the advantage by drawing more than your opponent.
Which deck it belongs in
It suits Team Rocket decks that rely on specific hand cards or need to escape a bad situation after losing a key Pokemon.
- •Hand reset
- •Card advantage
- •Comeback potential
- •Requires a Knock Out
- •Helps opponent too
- •Uncommon rarity
Use this when your hand is full of useless cards and you need fresh options, but remember it helps your opponent as well.
Archer is the leader of Team Rocket's executive team and often sends out powerful Pokemon like Arbok.
Explain to your child that they can only use this card if their opponent just defeated one of their Team Rocket Pokemon.
Join our parents' Discord
Swap tips, lifts to events, deck help and encouragement with other parents across Oceania. It is a parents-led community, so children take part through a parent.
Parents-led and moderated. See how we keep it safe.

