
Team Rocket's Ampharos
A disruptive Stage 2 Pokémon that punishes your opponent for evolving their creatures.
What this card does
Uses the Darkest Impulse ability to place damage counters on an opponent's newly evolved Pokémon.
Heavy hitters like Head Bolt can finish off weakened targets quickly.
Darkest Impulse
Whenever your opponent plays a Pokémon from their hand to evolve 1 of their Pokémon, put 4 damage counters on that Pokémon. The effect of Darkest Impulse doesn't stack.
The key feature is Darkest Impulse. It triggers whenever your opponent evolves a Pokémon from their hand, adding 4 damage counters to it immediately.
Attacks
Abilities
Whenever your opponent plays a Pokémon from their hand to evolve 1 of their Pokémon, put 4 damage counters on that Pokémon. The effect of Darkest Impulse doesn't stack.
Which deck it belongs in
This card suits decks that want to disrupt the opponent's strategy by slowing down their big threats.
- •Disruptive ability
- •High attack power
- •Sudden damage placement
- •Low HP for a Stage 2
- •Fighting weakness
- •One turn delay to evolve
Use this card to stall the opponent's main attacker while you set up your own board.
Ampharos stores electricity in its body and can glow brightly enough to light up a whole area.
Explain to your child that this card is about control rather than just dealing direct damage.
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