Stunfisk
Trap the opponent's Pokémon in a sticky situation.
What this card does
Lowers your opponent's Pokémon to 100 HP during their next turn.
Forces the Defending Pokémon to stay on the field, making it harder for them to switch.
Pouncing Trap
During your opponent's next turn, the Defending Pokémon can't retreat. During your next turn, the Defending Pokémon takes 100 more damage from attacks (after applying Weakness and Resistance). (30 damage)
Stunfisk creates a trap that keeps the opposing Pokémon in play and reduces its health, giving you more opportunities to attack.
Attacks
During your opponent's next turn, the Defending Pokémon can't retreat. During your next turn, the Defending Pokémon takes 100 more damage from attacks (after applying Weakness and Resistance).
Which deck it belongs in
Works well in defensive or stall decks where keeping the opponent's Pokémon on the field is beneficial.
- •Effective against quick switches
- •Reduces opponent's health
- •Weak against Fighting types
- •Needs a setup turn
Use Stunfisk early in the game to set up for later attacks.
Stunfisk can sense electromagnetic fields, allowing it to navigate through underground tunnels.
This card can be tricky for beginners but adds strategic depth. Encourage your child to think ahead when using it.
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