
Spiritomb C
Rotated OutA basic Psychic type that stops opponents from retreating.
What this card does
Spiritomb C has 70 HP and uses Sharpshooting to deal 10 damage to any opponent Pokemon.
It can use Lock Up to stop the defending Pokemon from retreating for one turn.
Lock Up
The Defending Pokémon can't retreat during your opponent's next turn. (20 damage)
The Lock Up attack prevents the opponent's Pokemon from moving to the bench. This forces them to stay in battle and take more hits.
Attacks
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
The Defending Pokémon can't retreat during your opponent's next turn.
Which deck it belongs in
This card suits decks that want to control where the opponent places their Pokemon. It works well when you need to keep a specific threat pinned down.
- •Control
- •Simplicity
- •Utility
- •Low HP
- •Weak Attack
Use Lock Up on a powerful opponent Pokemon to stop them from retreating and healing.
Spiritomb is made of 108 spirits bound together by an orb.
Your child will use this card to stop the other player from switching out their Pokemon for safety.
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