Spidops
A grass-type Spidops that stops the opponent from retreating.
What this card does
The card has 100 hit points.
It uses the Bind Down attack for one grass energy.
This attack deals 40 damage.
Bind Down
During your opponent's next turn, the Defending Pokémon can't retreat. (40 damage)
Bind Down stops the opponent's Pokemon from moving away to safety. This forces them to stay in the fight and take more hits.
Attacks
During your opponent's next turn, the Defending Pokémon can't retreat.
Which deck it belongs in
This card suits a deck that wants to trap opponents. It works well with other cards that deal damage while the enemy is stuck.
- •Traps opponents
- •Low energy cost
- •Simple effect
- •Weak to fire
- •Limited damage
- •One turn restriction
Use Bind Down early to lock in a high HP Pokemon for easy follow up attacks.
Spidops uses its legs to weave intricate webs that catch prey.
Remind your child that the opponent can still attack their Spidops even if it cannot retreat.
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