
Scizor-GX
Rotated OutA sturdy Metal-type fighter that hits hard when damaged or facing evolved foes.
What this card does
Scizor-GX has 210 HP and requires Metal energy to play.
It uses Danger Perception to add 80 damage if its HP drops to 100 or less.
Steel Wing deals 80 damage and reduces incoming damage for the next turn.
Danger Perception
If this Pokémon's remaining HP is 100 or less, its attacks do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
The Danger Perception ability makes this card increasingly dangerous as it takes hits. It rewards a defensive playstyle by turning low health into a significant damage boost.
Attacks
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
If your opponent's Active Pokémon is an Evolution Pokémon, this attack does 100 more damage. (You can't use more than 1 GX attack in a game.)
Abilities
If this Pokémon's remaining HP is 100 or less, its attacks do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Which deck it belongs in
This card suits decks that focus on surviving early attacks and targeting specific Evolution Pokémon. It works well in Metal-type strategies that aim to control the board over several turns.
- •High damage output
- •Damage reduction effect
- •Strong against Evolutions
- •Vulnerable to Fire types
- •One-time use of GX attack
- •Requires specific energy
Use Steel Wing early to protect Scizor-GX while you build up its HP advantage for the Danger Perception trigger.
Scizor is known for its powerful pincers that can crush steel beams like they were twigs.
Remind your child they can only use one GX attack per entire game, so save Cross-Cut-GX for a decisive moment.
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