
Pincurchin V
Rotated OutA high-risk lightning attacker that punishes opponents for hitting it.
What this card does
Pincurchin V has 170 HP and requires two Lightning and one Colorless energy to attack.
Its Counterattack Kerzap ability triggers when damaged, flipping three coins to potentially deal damage back to the attacker.
It is weak to Fighting type attacks.
Counterattack Kerzap
If this Pokémon is in the Active Spot and is damaged by an opponent's attack (even if it is Knocked Out), flip 3 coins. For each heads, put 3 damage counters on the Attacking Pokémon.
The key feature is its Counterattack Kerzap ability. If an opponent hits Pincurchin V and damages it, you flip three coins for each heads you get, you place that many sets of three damage counters on the attacking Pokemon.
Attacks
Abilities
If this Pokémon is in the Active Spot and is damaged by an opponent's attack (even if it is Knocked Out), flip 3 coins. For each heads, put 3 damage counters on the Attacking Pokémon.
Which deck it belongs in
This card suits aggressive decks that want to punish opponents for attacking it directly. It works best in Lightning based strategies where other cards can protect it or set up its energy quickly.
- •Punishes attackers
- •High potential damage
- •Basic Pokemon
- •Fighting weakness
- •Relies on coin flips
- •Low HP for a V card
Use this card when you know the opponent is likely to attack it, as the ability only triggers if it takes damage.
Pincurchin is known as the Electric Ball Pokemon and its body is covered in sharp spines that emit electricity.
Explain to your child that Pincurchin is a glass cannon because its Fighting weakness means one strong hit can knock it out before its ability does much damage.
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