
Mr. Mime GX
Rotated OutA sturdy Psychic-type that blocks specific damage amounts and heals itself.
What this card does
It stops damage from opponent attacks if the amount is exactly 10, 30, 50 or another listed odd number.
It places damage counters on the active Pokemon for every card in your opponents hand.
It removes all damage counters from this Pokemon during the game.
Magic Odds
Prevent all damage done to this Pokémon by your opponent’s attacks if that damage is exactly 10, 30, 50, 70, 90, 110, 130, 150, 170, 190, 210, 230, or 250.
The Magic Odds ability acts as a shield against attacks dealing specific odd damage values. This lets Mr. Mime GX survive hits that would normally knock out weaker Pokemon.
Attacks
For each card in your opponent’s hand, put 1 damage counter on their Active Pokémon.
Heal all damage from this Pokémon. (You can’t use more than 1 GX attack in a game.)
Abilities
Prevent all damage done to this Pokémon by your opponent’s attacks if that damage is exactly 10, 30, 50, 70, 90, 110, 130, 150, 170, 190, 210, 230, or 250.
Which deck it belongs in
This card suits Psychic decks that rely on controlling the board state and outlasting opponents. It works well in strategies that aim to keep the active Pokemon healthy for longer turns.
- •High HP pool
- •Specific damage negation
- •Self-healing capability
- •Limited to odd damage values
- •One-time use of GX attack
- •Dependent on opponent hand size
Use the Magic Odds ability to block standard attacks like those dealing 90 or 130 damage to keep Mr. Mime GX alive.
Mr. Mime is known for creating invisible walls to trap its prey.
Remind your child that they can only use one GX attack per entire game, so this powerful healing move is a one-time resource.
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