
Mr. Mime E4
Rotated OutA defensive Basic Psychic Pokemon that heals itself and reduces incoming damage.
What this card does
Magic Heal lets you remove damage counters from your Pokemon by flipping three coins.
Barrier Attack deals 30 damage and reduces damage taken by 10 during the opponent's next turn.
Barrier Attack
During your opponent's next turn, any damage done to Mr. Mime E4 by attacks is reduced by 10 (after applying Weakness and Resistance). (30 damage)
The Magic Heal attack allows you to flip three coins and remove that many damage counters from any of your Pokemon. This helps keep your team healthy without using extra energy.
Attacks
Flip 3 coins. Remove a number of damage counters equal to the number of heads from your Pokémon in any way you like.
During your opponent's next turn, any damage done to Mr. Mime E4 by attacks is reduced by 10 (after applying Weakness and Resistance).
Which deck it belongs in
This card suits decks that focus on surviving longer battles rather than winning quickly. It works well in Psychic type strategies where keeping Mr. Mime alive is key.
- •Self-healing
- •Damage reduction
- •Basic Pokemon
- •Weak to Psychic attacks
- •Low HP total
- •Heal depends on luck
Use Magic Heal to remove damage from your strongest attacker to keep it in play longer.
Mr. Mime is known for creating invisible walls to trap its prey.
Your child will need to count damage counters carefully when using the heal ability.
Join our parents' Discord
Swap tips, lifts to events, deck help and encouragement with other parents across Oceania. It is a parents-led community, so children take part through a parent.
Parents-led and moderated. See how we keep it safe.

