Mega Lucario ex
Loads Energy with one attack, then swings for 270.
What this card does
Uses Aura Jab for 130 and attaches up to three Basic Fighting Energy from the discard pile to your Benched Pokémon.
Hits for a huge 270 with Mega Brave, which then cannot be used again next turn.
Mega Brave
During your next turn, this Pokémon can't use Mega Brave. (270 damage)
Mega Brave deals a heavy 270 damage in one hit. After using it, this Pokémon cannot use Mega Brave again on the following turn. That means you usually fill the gap turn with Aura Jab to keep building Energy on your bench.
Attacks
Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokémon in any way you like.
During your next turn, this Pokémon can't use Mega Brave.
Which deck it belongs in
This card is the centre of its own Fighting deck built around it, alternating Aura Jab to load the bench with Energy and Mega Brave for the big knockouts.
- •Mega Brave hits for a massive 270, enough to knock out most Pokémon.
- •Aura Jab refuels your bench straight from the discard pile.
- •Only Stage 1, so it is quicker to set up than most Megas.
- •A Mega Evolution Pokémon gives up three Prize cards when it is knocked out, so losing it hands the opponent a big lead.
- •Mega Brave cannot be used two turns in a row, so you lose a turn of big damage.
- •At 340 HP it can still be knocked out by the strongest attackers.
Pairs well with

Aura Jab recycles it from the discard pile, so the deck wants a good count of it.
Aura Jab loads them up, so a strong back-up attacker is ready when Mega Brave needs its rest turn.
On the turn after Mega Brave, use Aura Jab to keep loading Energy onto your bench so a back-up attacker is ready to go.
Lucario can read the aura that all living things give off, letting it sense the feelings and movements of others from far away.
As a Stage 1, this card only needs Riolu in play first, so it sets up faster than most Megas. The two attacks pair well, one building Energy and one for big damage.
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