
Mars
A powerful supporter card that disrupts your child's opponent by forcing them to discard their strategy.
What this card does
The opponent must shuffle all cards in their hand back into their deck.
They then draw a number of cards equal to how many more they need to win the game.
Mars
Your opponent shuffles their hand into their deck and draws a card for each of their remaining points needed to win.
This card removes the opponent's prepared cards from play. It forces them to rely on drawing new cards, which can be unpredictable and risky for them.
Which deck it belongs in
It suits decks that want to disrupt an opponent who is close to winning. It works well in games where you can predict when your child might need to stall or recover.
- •Disrupts strategy
- •Forces bad draws
- •Stalls progress
- •High risk for user
- •Unpredictable outcome
- •Only usable once per game
Use this card when the opponent has a strong hand and is only one or two cards away from winning.
Mars is named after the Roman god of war, which fits her aggressive style in the games.
Explain to your child that this card is a defensive tool used to stop the other player from making their next move.
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