
Malamar VMAX
Rotated OutA powerful dark type that disrupts your opponent's plans by hiding their key cards.
What this card does
The card has 310 hit points and requires three energy to attack.
It forces the opponent to show you their hand and removes a chosen card from play.
Max Jammer
Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck. (180 damage)
The Max Jammer attack lets you see what your child is up against. By sending one of those cards to the bottom of the deck it stops the opponent from using that specific tool or energy when they need it most.
Attacks
Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck.
Which deck it belongs in
This card suits decks built around controlling the game pace and limiting the opponent's options. It works well in strategies that rely on disruption rather than raw damage output.
- •Hand disruption
- •High hit points
- •Strategic control
- •Weak to Grass types
- •Requires specific energy
- •Removes only one card
Look for high value cards like Energy or powerful Trainer cards in the opponent's hand to remove first.
Malamar is known for its hypnotic eyes and ability to control others with its tentacles.
Explain to your child that seeing the opponent's hand is a strategic advantage but requires them to think carefully about which card to remove.
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