
Malamar
Switches opponent's Benched Pokémon to Active and deals heavy damage.
What this card does
Switches one of the opponent's Benched Pokémon to Active and deals 120 damage if Xerosic's Machinations wasn't played this turn.
Deals 90 damage without any additional effects.
Spinning Attack
No game text. (90 damage)
Malamar can disrupt your opponent's strategy by switching their Bench to Active, making it harder for them to manage their hand and board state. Its ability is most effective when used with Xerosic's Machinations.
Attacks
Switch in 1 of your opponent's Benched Pokémon to the Active Spot. If you do, this attack does 120 damage to the new Active Pokémon. If you didn't play Xerosic's Machinations from your hand during this turn, this attack does nothing.
Which deck it belongs in
Malamar works well in decks that want to control the flow of the game or disrupt opponents' strategies, especially those focused on darkness-type Pokémon.
- •Effective against Grass-type Pokémon
- •Flexible with its ability to switch Pokémon around
- •The attack does nothing if Xerosic's Machinations isn't used
- •It relies on switching a Benched Pokémon, which might not always be available
Pair Malamar with Xerosic's Machinations to maximize its impact and control the game flow.
Malamar can change its color based on the environment it lives in.
Be cautious; this card can be tricky as it requires careful timing and planning.
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