
Machamp
A sturdy Stage 2 fighter that disrupts your child's opponent by removing their next draw.
What this card does
Machamp has 150 Hit Points and costs two Fighting Energy to play.
It uses Knocking Hammer to deal 80 damage and force the opponent to discard their top card.
Knocking Hammer
Discard the top card of your opponent's deck. (80 damage)
The key feature is its ability to remove a card from the opponent's deck. This matters because it can stop them from playing crucial cards or drawing energy when they need it most.
Attacks
Discard the top card of your opponent's deck.
Which deck it belongs in
This card fits well in Fighting type decks that focus on direct damage and disruption. It works best when paired with other cards that help discard or protect your own hand.
- •High HP
- •Deck disruption
- •Fighting type teamwork
- •Weak to Psychic attacks
- •Requires specific Energy
- •One trick pony
Use Knocking Hammer early in the game to prevent your opponent from setting up their strongest attacks.
Machamp has four arms and can punch 1000 times in two seconds.
Remind your child to check the opponent's deck size before using this attack, as discarding an empty deck results in a loss for that player.
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