
Lanturn
Lanturn's signature move is to confuse opponents and deal extra damage.
What this card does
Disorienting Flash confuses the opponent's Active Pokémon, increasing damage dealt.
Thunderous Bolt deals 140 damage but prevents Lanturn from attacking next turn.
Thunderous Bolt
During your next turn, this Pokémon can't attack. (140 damage)
Disorienting Flash is a powerful setup move that can disrupt your opponent's strategy. Thunderous Bolt is a high-damage attack but sacrifices an upcoming turn for maximum impact.
Attacks
Your opponent's Active Pokémon is now Confused. Put 8 damage counters instead of 3 on that Pokémon for this Special Condition.
During your next turn, this Pokémon can't attack.
Which deck it belongs in
Lanturn works well in decks focused on set-up and control, where confusing the opponent is key.
- •Disorients opponents
- •High damage potential
- •Cannot attack after using Thunderous Bolt
- •Fighting weakness
Use Disorienting Flash to set up Thunderous Bolt, ensuring the opponent's Active Pokémon is Confused first.
Lanturn can be found in deep waters and is known for its bioluminescent abilities.
Consider Lanturn if you're looking to add a card that can disrupt your opponent's strategy effectively.
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