Pokémon Parents Oceania
Cards/Jellicent
Jellicent card from the Mega Rising set
Illustration by Tomokazu Komiya. Card image via the Pokémon TCG API.
Stage 1 Pokémon

Jellicent

A sturdy Water type that recovers energy when it takes damage.

Water120 HPStage 1Intermediate to play

What this card does

It has 120 HP to survive hits.

It uses Bouncy Body to move a Water Energy to a bench Pokémon when damaged in the active spot.

It attacks with Surf for 60 damage.

Signature ability

Bouncy Body

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a {W} Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.

The Bouncy Body ability turns damage into an advantage. When Jellicent takes a hit, you can take a Water Energy from your supply and give it to another Pokemon on the bench.

Attacks

WW
Surf60

Abilities

AbilityBouncy Body

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a {W} Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.

Which deck it belongs in

This card suits decks that rely on moving Water Energy around. It helps keep your bench Pokemon powered up while Jellicent absorbs hits.

Strengths
  • Energy recovery
  • High HP
  • Bench support
Watch out for
  • Weak to Lightning
  • Low attack damage
  • Requires specific energy type
Pro tip

Use Bouncy Body to power up your attackers on the bench while Jellicent stays in the front.

From the Pokédex

Jellicent is known as the Floating Pokemon and is said to lure people into the sea with its alluring appearance.

Note for the parent

Explain that the ability only works if Jellicent is in the active spot and takes damage from an attack.

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