
Infernape E4 LV.X
Rotated OutA powerful Fire-type Pokemon that can force the opponent to switch their active Pokemon.
What this card does
Infernape has 110 hit points and uses Fire Energy.
It can use Intimidating Roar to make the opponent swap their active Pokemon with one from the bench.
It can attack with Fire Spin for 100 damage by discarding two Energy cards attached to it.
Intimidating Roar
Once during your turn (before your attack), you may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon. This power can't be used if Infernape E4 is affected by a Special Condition.
The key ability is Intimidating Roar, which lets you force your opponent to switch their active Pokemon. This is useful because it allows you to target a weaker Pokemon or avoid a dangerous one.
Attacks
Discard 2 Energy attached to Infernape E4.
Abilities
Once during your turn (before your attack), you may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon. This power can't be used if Infernape E4 is affected by a Special Condition.
Which deck it belongs in
This card fits well in decks that focus on Fire Energy and want to control the board by changing which Pokemon is fighting.
- •Strong attack damage
- •Forces opponent changes
- •High hit points
- •Disabled by special conditions
- •Loses energy quickly
- •Weak to Water type
Your child will need to remember to discard two Energy cards when using the Fire Spin attack, so keep an eye on the energy count.
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