
Hop's Sandaconda
Restricts opponent's moves while dealing heavy damage.
What this card does
Blocks the Defending Pokémon from retreating during your opponent's next turn.
Deals 140 damage and an additional 20 to each Benched Pokémon, but only if both Colorless Energy are attached.
Break Ground
This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (140 damage)
Hop's Sandaconda's Break Ground attack is powerful because it not only deals significant damage but also prevents your opponent from using their Bench. This can turn the tide of battle quickly.
Attacks
During your opponent's next turn, the Defending Pokémon can't retreat.
This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Which deck it belongs in
Works well in decks that need to control the game and deal heavy damage, such as those focused on Fighting-type Pokémon or those needing a strong late-game attacker.
- •High attack power
- •Limits opponent's options
- •Effective against Bench-heavy teams
- •Needs two Colorless Energy to be fully effective
- •Weakness to Grass-type attacks
Use Rumble before Break Ground if you suspect your opponent might try to retreat their Pokémon.
Hop's Sandaconda can store sand in its body, which it uses to create a powerful, abrasive attack.
This card is best used when you want to disrupt your opponent's strategy while dealing substantial damage. Consider pairing it with other Fighting-type cards for maximum effect.
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