
Hitting Hammer
A risky item that can strip energy if you get lucky.
What this card does
Flip two coins.
If both land on heads, remove a random Energy from the opponent's Active Pokemon.
Hitting Hammer
Flip 2 coins. If both of them are heads, discard a random Energy from your opponent's Active Pokémon.
This card relies on chance to disrupt your opponent. You must flip two coins and hope for two heads to successfully discard one of their energy cards.
Which deck it belongs in
It suits decks that need occasional disruption but can afford to miss turns. It is less reliable than consistent removal effects.
- •Potential disruption
- •Low cost
- •Unpredictable
- •High variance
- •No effect on tails
- •Random target
Use this when the opponent has high value energy attached, as even one lost card can hurt them.
Trainer cards like this represent special items that trainers use to gain an advantage during battles.
Explain to your child that this card might do nothing if the coins do not match, so it is a gamble rather than a guarantee.
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