
Hippowdon E4
Rotated OutA sturdy Fighting type that shrinks incoming damage and deals variable harm with its powerful bite.
What this card does
Hippowdon E4 reduces all damage it takes by 10 points if you have attached any Fighting Energy cards to it.
It can use the attack Bite and Crush to deal at least 30 damage, adding 10 more for every heads flipped on two coins.
Sand Armor
If Hippowdon E4 has any Fighting Energy attached to it, any damage done to Hippowdon E4 by attacks is reduced by 10 (after applying Weakness and Resistance).
The Sand Armor ability acts as a shield against attacks. This makes Hippowdon E4 much harder to defeat quickly because it absorbs a significant chunk of the damage your opponent deals.
Attacks
Flip 2 coins. This attack does 30 damage plus 10 more damage for each heads.
Abilities
If Hippowdon E4 has any Fighting Energy attached to it, any damage done to Hippowdon E4 by attacks is reduced by 10 (after applying Weakness and Resistance).
Which deck it belongs in
This card fits well in decks that focus on Fighting Energy to maximise its defensive ability. It works best when paired with other cards that help you attach energy or deal consistent damage.
- •Durable defender
- •High damage potential
- •Energy teamwork
- •Weak to Water types
- •Requires energy attachment
- •Coin flip uncertainty
Flip the coins carefully and count the heads accurately, as each one adds 10 damage to the total.
Hippowdon is known for its massive size and the ability to control sandstorms in the desert.
Remind your child to check for Fighting Energy before their turn starts, as the damage reduction only works if that specific type is attached.
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