Hatterene VMAX
Rotated OutA high HP Psychic powerhouse that shifts damage to the opponent.
What this card does
Hatterene VMAX has 320 Hit Points and requires one Psychic and two Colorless Energy cards to attack.
Its G-Max Smite attack deals 150 damage and confuses the opposing Active Pokémon.
Witch's Domain allows you to move up to two damage counters from your own Pokémon to the opponent's Active Pokémon once per turn.
Witch's Domain
Once during your turn, you may move up to 2 damage counters from your Pokémon to your opponent's Active Pokémon.
The Witch's Domain ability lets you transfer damage directly from your bench or active Pokémon to the enemy. This strategy works well because it bypasses the need for direct attacks and can quickly wear down tough opponents.
Attacks
Your opponent's Active Pokémon is now Confused.
Abilities
Once during your turn, you may move up to 2 damage counters from your Pokémon to your opponent's Active Pokémon.
Which deck it belongs in
This card fits best in a Psychic type deck that focuses on moving damage around rather than just dealing it directly. It suits players who like to control the board state by weakening multiple targets over time.
- •High durability
- •Damage transfer ability
- •Confusion effect
- •Weak to Darkness type attacks
- •Requires specific energy types
- •One time use per turn for ability
Use the Witch's Domain ability early in the game to weaken the opponent's Active Pokémon before it can deal significant damage.
Hatterene is known for its psychic abilities and often uses its flower-like head to hypnotize its prey.
Remind your child that they must choose which of their own Pokémon takes the damage before moving it, so they should protect their weaker cards.
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