Pokémon Parents Oceania
Cards/Hariyama ex
Hariyama ex card from the Deoxys set
Illustration by Ryo Ueda. Card image via the Pokémon TCG API.
Basic Pokémon ex

Hariyama ex

Rotated Out

A sturdy Fighting type that disrupts the opponent's strategy and punishes them for attacking it.

Fighting110 HPBasicBeginner to play

What this card does

Commanding Aura stops your opponent from playing Stadium cards while Hariyama ex is in play.

Knock Off lets you choose and discard a random card from your opponent's hand.

Pivot Throw deals 80 damage but increases incoming damage by 10 during the opponent's next turn.

Signature ability

Commanding Aura

As long as Hariyama ex is your Active Pokémon, your opponent can't play any Stadium cards from his or her hand.

This card uses its ability to block Stadium cards, which removes powerful field effects that might help your opponent. Its Knock Off attack is particularly useful because it forces the opponent to lose a resource they cannot control.

Attacks

FC
Knock Off40

Choose 1 card from your opponent's hand without looking and discard it.

FFC
Pivot Throw80

During your opponent's next turn, any damage done to Hariyama ex by attacks is increased by 10 (before applying Weakness and Resistance).

Abilities

Poke-BODYCommanding Aura

As long as Hariyama ex is your Active Pokémon, your opponent can't play any Stadium cards from his or her hand.

Which deck it belongs in

It suits decks that rely on controlling the battlefield and preventing specific Stadium effects. It works well in aggressive strategies where you need to remove key cards from the opponent's hand quickly.

Strengths
  • Disrupts opponent
  • Removes hand cards
  • Solid damage output
Watch out for
  • Vulnerable to Psychic types
  • Gives away two prizes if knocked out
  • Increased damage taken after Pivot Throw
Pro tip

Use Knock Off early in the game to remove crucial support cards before they can be played.

From the Pokédex

Hariyama is known for its incredible strength and can perform 1000 Punches per minute.

Note for the parent

Remember that when this card is defeated, your child must give two prize cards instead of one.

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