
Full Flame
Rotated OutA Stadium card that makes the Burned condition much more dangerous for your opponent.
What this card does
This card stays in play until another Stadium card is played or it is discarded.
It increases damage on Burned Pokémon by adding 4 counters instead of the usual 2 between turns.
It prevents evolved or devolved Pokémon from curing their Burned status.
Full Flame
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Put 4 damage counters instead of 2 on each Burned Pokémon between turns. The Special Condition Burned can't be removed by evolving or devolving the Burned Pokémon.
This card changes how the Burned condition works during the game. Your opponent's damaged Pokemon take double the normal damage each turn because they receive four counters instead of two.
Which deck it belongs in
This suits decks that rely on inflicting conditions like Burn or Poison to weaken opponents over time. It is less useful in fast decks that win before the burn damage becomes significant.
- •High damage output
- •Persistent effect
- •Blocks healing
- •Replaced by other Stadiums
- •Cannot be played if already active
- •Requires Burned targets
Play this card early to let the extra damage accumulate on your opponent's Pokemon over several turns.
The name Full Flame suggests a Pokemon that is completely engulfed in fire, which fits its role of increasing fire-related damage.
Explain to your child that this card makes their opponent's sick Pokemon much weaker, so they should try to keep it in play as long as possible.
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