Pokémon Parents Oceania
Cards/Eiscue V
Eiscue V card from the Rebel Clash set
Illustration by PLANETA Tsuji. Card image via the Pokémon TCG API.
Basic Pokémon

Eiscue V

Rotated Out

A sturdy Water-type defender that heals itself and damages the opponent's back row.

Water210 HPBasicBeginner to play

What this card does

Eiscue V has 210 HP, making it a durable target for your Pokemon.

It uses the Cold Absorption ability to heal 30 damage whenever you attach a Water Energy card from your hand during your turn.

It attacks with Blizzard for 120 damage and deals an extra 10 damage to each of your opponent's Benched Pokemon.

Signature ability

Cold Absorption

Whenever you attach a Water Energy card from your hand to this Pokémon during your turn, heal 30 damage from it.

The Cold Absorption ability allows Eiscue V to stay in the game longer by healing itself as you play Water Energy cards. The Blizzard attack is powerful because it hits both the active Pokemon and all the backup Pokemon on the bench, forcing your opponent to manage their entire team.

Attacks

WWC
Blizzard120

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Abilities

AbilityCold Absorption

Whenever you attach a Water Energy card from your hand to this Pokémon during your turn, heal 30 damage from it.

Which deck it belongs in

This card fits well in decks that focus on attaching many Water Energy cards quickly. It works best when you need a reliable defender that can punish opponents for spreading out their Pokemon.

Strengths
  • Self-healing capability
  • Bench damage output
  • High hit points
Watch out for
  • Weak to Metal types
  • Requires specific energy attachment
  • No effect on active bench weakness
Pro tip

Attach Water Energy cards one by one to keep Eiscue V healthy throughout the match.

From the Pokédex

Eiscue is a Pokemon that lives in cold regions and keeps its head cool by covering it with ice.

Note for the parent

Remind your child that they must attach the energy from their hand during their own turn to trigger the healing ability.

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