
Cynthia's Garchomp ex
A powerful Fighting type attacker that controls the game by refilling its hand.
What this card does
Corkscrew Dive deals 100 damage and lets you draw cards until your hand has six cards.
Draconic Buster deals 260 damage but requires you to discard all Energy attached to this Pokémon.
Draconic Buster
Discard all Energy from this Pokémon. (260 damage)
The Corkscrew Dive attack is the key feature because it ensures your child never runs out of options. By drawing cards until they have six, they maintain a steady supply of plays and keep their opponent guessing.
Attacks
You may draw cards until you have 6 cards in your hand.
Discard all Energy from this Pokémon.
Which deck it belongs in
This card suits decks that focus on Fighting energy and need consistent card draw to stay in the game. It works well in aggressive strategies where keeping the hand full is vital for survival.
- •High card draw
- •Heavy damage output
- •Strong attacker
- •Takes two prize cards if knocked out
- •Weak against Grass types
Use Corkscrew Dive early to build a large hand, then switch to Draconic Buster for the knockout when you have enough energy.
Garchomp is known for its speed and agility, often described as flying rather than running.
Remind your child that using Draconic Buster leaves Garchomp empty of energy, so they should only use it when they are ready to end the game or have a way to reattach energy quickly.
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