
Cacturne
A grassy attacker that hits harder when the opponent is already hurt.
What this card does
Cacturne deals 60 damage using two Grass energy and one Colorless energy.
It deals an extra 60 damage if the opposing Active Pokemon already has damage marks on it.
Spike Rend
If your opponent's Active Pokémon has damage on it, this attack does 60 more damage. (60 damage)
This attack rewards you for weakening your opponent first. It turns existing damage into a bigger hit, making it very effective against Pokemon that have taken hits earlier in the game.
Attacks
If your opponent's Active Pokémon has damage on it, this attack does 60 more damage.
Which deck it belongs in
It suits decks that focus on dealing small amounts of damage quickly before finishing with this powerful move. Look for other cards that put damage counters on the opponent to make the most of its ability.
- •High damage output
- •Teamwork with damage dealers
- •Stage 1 evolution
- •Vulnerable to Fire types
- •Requires setup time
- •Needs specific energy
Use weaker attacks first to put damage on the opponent, then use Spike Rend for a knockout.
Cacturne is known for its sharp spines that it uses to defend itself in harsh desert environments.
Explain to your child that they need to weaken the opponent's Pokemon first to get the best value from this card.
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