Pokémon Parents Oceania
Cards/Cacturne
Cacturne card from the Fantastical Parade set
Illustration by Suwama Chiaki. Card image via the Pokémon TCG API.
Stage 1 Pokémon

Cacturne

A grassy attacker that hits harder when the opponent is already hurt.

Grass120 HPStage 1Intermediate to play

What this card does

Cacturne deals 60 damage using two Grass energy and one Colorless energy.

It deals an extra 60 damage if the opposing Active Pokemon already has damage marks on it.

Signature attack

Spike Rend

If your opponent's Active Pokémon has damage on it, this attack does 60 more damage. (60 damage)

This attack rewards you for weakening your opponent first. It turns existing damage into a bigger hit, making it very effective against Pokemon that have taken hits earlier in the game.

Attacks

GGC
Spike Rend60

If your opponent's Active Pokémon has damage on it, this attack does 60 more damage.

Which deck it belongs in

It suits decks that focus on dealing small amounts of damage quickly before finishing with this powerful move. Look for other cards that put damage counters on the opponent to make the most of its ability.

Strengths
  • High damage output
  • Teamwork with damage dealers
  • Stage 1 evolution
Watch out for
  • Vulnerable to Fire types
  • Requires setup time
  • Needs specific energy
Pro tip

Use weaker attacks first to put damage on the opponent, then use Spike Rend for a knockout.

From the Pokédex

Cacturne is known for its sharp spines that it uses to defend itself in harsh desert environments.

Note for the parent

Explain to your child that they need to weaken the opponent's Pokemon first to get the best value from this card.

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